The Witcher, which was remade in 2007 using Unreal Engine 4, would be entirely open world, according to CD Projekt Red.
Looks like the Witcher has his hands full
The Witcher Remake was announced at CD Projekt Red’s third quarter financial results, and the company addressed it in passing, stating that it will be a “story-driven, single-player open-world RPG.”
Since the original Witcher game is not open world, the studio had previously only announced that it would be another “full-fledged” Witcher game. However, there was still debate over whether the remake would more closely mirror the 2007 edition or something closer to The Witcher 3: Wild Hunt.
It’s going to be a while before we can disclose further details, CD Projekt Red reiterated in its lone statement regarding the new game.
Going back to this location and remaking the game for the next generation of gamers to experience it feels just as big, if not bigger, said studio head Adam Badowski at the time. “The Witcher is where it all started for us, for CD Projekt Red. It was the first game we made, ever, and it was a big moment for us then,” he continued.
While players could only access the royal castle in the third game, the entirety of Vizima, its surroundings, and more will be made accessible in The Witcher remake.
Geralt spent the first Witcher’s adventures exploring the Temerian capital of Vizima, which was also briefly visited in The Witcher 3.
In the original, each of these areas was divided into a separate level, and once one was finished, players generally couldn’t go back.
However, it appears that with the remake, every one of these locations will be connected, allowing players to enter and exit Vizima in the same way they can in The Witcher 3.