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Oh! Epic > Entertainment > Hideo Kojima Visits Guerrilla Games As Physint Dev Begins
Entertainment

Hideo Kojima Visits Guerrilla Games As Physint Dev Begins

Oh! Epic
Last updated: November 4, 2025 15:11
Oh! Epic
Published November 4, 2025
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Hideo Kojima visits Guerilla Games as Physint development begins
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Hideo Kojima’s recent visit to Guerrilla Games’ Amsterdam headquarters marks a pivotal moment for his upcoming espionage action game, PHYSINT.

Contents
Key TakeawaysKojima Photographed with PlayStation Executives During Amsterdam Studio VisitStrategic Implications of the High-Level MeetingDecima Engine Partnership: The Technical Foundation Behind PHYSINT DiscussionsProven Success Through Previous CollaborationCritical Engine Decision for PHYSINT’s FutureSony’s New Espionage Action Title Enters Early ProductionCritical Foundation BuildingGuerrilla Games Expands Decima Engine Development Across Multiple ProjectsCurrent Development Pipeline and Engine EnhancementStrategic Collaboration Within PlayStation Studios

Key Takeaways

  • Kojima met with PlayStation Studios head Hermen Hulst and Guerrilla Games director Jan-Bart van Beek in Amsterdam, signaling high-level executive support for PHYSINT’s development.
  • The timing of the meeting indicates key early-stage discussions are occurring regarding technical partnerships, game engine selection, and the allocation of development resources.
  • Guerrilla Games’ Decima engine is a likely technical foundation for PHYSINT, given its previous use in the successful collaboration on Death Stranding.
  • Sony’s involvement in PHYSINT showcases a strong investment in Kojima’s creative direction, with the game currently in the early stages of production.
  • The partnership reflects PlayStation Studios’ broader strategy of connecting independent creators with internal teams to utilize cutting-edge technology and expertise.

Kojima’s stop in Amsterdam followed his appearance at Italy’s Lucca Comics & Games convention, adding urgency to the nature of his European tour. As PHYSINT moves into its foundational development phase, the collaboration between Kojima Productions and Guerrilla Games under the umbrella of PlayStation Studios promises innovative results, leveraging the strengths of each party involved.

Kojima Photographed with PlayStation Executives During Amsterdam Studio Visit

Hideo Kojima’s recent journey from Italy’s Lucca Comics & Games 2025 convention to Amsterdam marked a significant moment in the ongoing relationship between Kojima Productions and PlayStation. The acclaimed game director made a notable stop at Guerrilla Games’ Amsterdam headquarters, where he was photographed alongside key PlayStation figures including Sony’s Hermen Hulst and Guerrilla studio director Jan-Bart van Beek.

The timing of this visit speaks volumes about the strategic importance of the meeting. Fresh from his appearance at one of Europe’s largest gaming conventions, Kojima’s decision to travel directly to the Dutch capital suggests urgent collaborative discussions were on the agenda. The presence of both Hulst, who oversees PlayStation’s first-party studios, and van Beek, who leads the team behind the acclaimed Horizon series, indicates this wasn’t merely a courtesy visit.

Strategic Implications of the High-Level Meeting

The photograph captured during this Amsterdam visit reveals several telling details about the current state of PHYSINT‘s development. These industry veterans don’t gather for casual meetings, especially when international travel is involved. The composition of attendees suggests discussions centered on technical infrastructure and development resources, particularly given Guerrilla Games’ expertise with the Decima engine.

While neither party officially confirmed the meeting’s agenda, industry observers can draw logical conclusions from the participants involved. Guerrilla Games has maintained a close working relationship with Kojima Productions since the development of Death Stranding, providing crucial technical support through their proprietary engine technology. This established partnership creates a natural foundation for future collaborations, especially as PHYSINT enters its development phase.

The significance of Hulst’s presence can’t be overstated. As head of PlayStation Studios, his involvement signals PlayStation’s continued investment in Kojima’s creative vision. This level of executive attention demonstrates the platform holder’s confidence in PHYSINT‘s potential impact on their content strategy. Such meetings typically involve discussions about:

  • Resource allocation
  • Timeline expectations
  • Strategic positioning within PlayStation’s broader portfolio

Kojima’s visit coincided with critical decision-making phases that typically occur early in AAA game development. Technical partnerships must be solidified, development pipelines established, and creative visions aligned with available resources. The Amsterdam meeting likely addressed these foundational elements, ensuring all parties share aligned expectations for the project’s scope and ambition.

The international nature of this collaboration reflects modern game development’s increasingly global approach. With Kojima Productions based in Japan, Guerrilla Games in the Netherlands, and PlayStation’s corporate structure spanning multiple continents, coordination requires deliberate effort and face-to-face meetings. Such investments in personal interaction suggest all parties view PHYSINT as a priority project deserving of direct executive attention.

Industry veterans recognize the importance of these early-stage collaborations. Technical decisions made during initial development phases can influence every aspect of a game’s final form, from visual fidelity to gameplay mechanics. By bringing together Kojima’s creative vision with Guerrilla’s technical expertise and PlayStation’s publishing resources, this meeting represents the kind of strategic alignment that often precedes breakthrough gaming experiences.

The Amsterdam gathering also reflects PlayStation’s broader strategy of fostering deep partnerships with independent creators while leveraging internal studio capabilities. Rather than pursuing traditional acquisition models, this approach allows creative teams to maintain their identity while accessing world-class technical resources and distribution channels. Such collaborative approaches have become increasingly common as development costs and technical complexity continue rising across the industry.

Decima Engine Partnership: The Technical Foundation Behind PHYSINT Discussions

I’ve witnessed firsthand how the Decima Engine has become a cornerstone of modern game development, particularly through its impressive showcase in both Horizon Zero Dawn and Death Stranding. Guerrilla Games developed this proprietary engine specifically to handle massive open worlds while maintaining consistent technical performance, and the results speak for themselves.

Proven Success Through Previous Collaboration

Kojima Productions’ relationship with the Decima Engine runs deep, stemming from their successful implementation in Death Stranding. The engine delivered remarkable graphical fidelity and seamless world-building capabilities that perfectly complemented Kojima’s vision for that atmospheric adventure. This partnership continues with Death Stranding 2: On the Beach, where I expect to see even more refined technical achievements.

The proven track record between Kojima Productions and Guerrilla Games creates a compelling foundation for PHYSINT‘s development. Their previous collaboration demonstrates how well the teams work together, understanding each other’s technical requirements and creative processes. This existing relationship could streamline PHYSINT’s development significantly, reducing the learning curve that typically accompanies new engine adoption.

Critical Engine Decision for PHYSINT’s Future

Kojima now faces a pivotal choice that will shape PHYSINT‘s entire development trajectory. The decision between continuing with Decima or exploring alternatives like Unreal Engine 5 will determine the project’s scope, visual capabilities, and overall development workflow. His upcoming horror title OD showcases this strategic thinking, as it utilizes Unreal Engine 5 for different technical requirements.

Decima’s strengths include:

  • Exceptional open-world rendering capabilities
  • Stable performance across multiple platforms
  • Intricate environmental detail and visual fidelity

These features make Decima ideal for games requiring vast exploration and atmospheric immersion. For PHYSINT, these capabilities could prove essential depending on the game’s scope and design philosophy.

However, the choice isn’t purely technical. Several factors must be considered:

  1. Development workflow preferences
  2. Existing team expertise with Decima tools and systems
  3. Long-term support and technical scalability

Kojima’s team already possesses deep knowledge of Decima from their Death Stranding experience, which could accelerate PHYSINT’s development considerably.

The engine selection will also influence PHYSINT‘s graphical identity. Decima’s rendering pipeline produces a distinctive visual style recognizable in titles like Horizon Zero Dawn. Its lighting systems, particle effects, and environmental rendering contribute to a specific aesthetic that could either harmonize with PHYSINT’s vision—or require major adjustments.

Performance optimization is another major factor. Decima has consistently delivered reliable frame rates and technical stability across platforms including PlayStation and PC. This reliability becomes crucial as modern titles aim to reach broader, more hardware-diverse audiences.

The collaborative aspect between Guerrilla Games and Kojima Productions further strengthens the case for Decima. Direct access to the engine’s creators allows:

  • Faster issue resolution
  • Custom tool and feature development
  • Ongoing technical support

This partnership model has already demonstrated its value through the Death Stranding series.

Ultimately, the engine choice will reflect PHYSINT’s core design philosophy and technical needs. Whether Kojima opts for the familiar strength of the Decima Engine or ventures into new territory with Unreal Engine 5 or another platform, the decision will define the fundamental framework for the game’s development. The implications go far beyond raw technical capability, shaping everything from production schedules to the final player experience.

https://www.youtube.com/watch?v=akjvDoh1C9Y

Sony’s New Espionage Action Title Enters Early Production

Sony has officially backed PHYSINT, Hideo Kojima’s ambitious new espionage action game, marking another significant investment in the legendary developer’s creative vision. I’ve been following Kojima Productions since its establishment, and this partnership represents one of the most intriguing collaborations in recent gaming history.

The project sits firmly in its infancy, with Kojima Productions just beginning to lay the groundwork for what promises to be a genre-defining experience. Sony’s commitment to funding and publishing PHYSINT demonstrates their confidence in Kojima’s ability to push boundaries within the espionage action space. The game’s early development phase means that fundamental technical decisions are currently being made, particularly around engine selection and core gameplay systems.

Critical Foundation Building

Early development stages prove crucial for any major production, but they carry extra weight when an auteur like Kojima leads the charge. The technical infrastructure choices made now will shape PHYSINT‘s entire development trajectory. Engine selection becomes particularly vital, as it will determine everything from visual fidelity to gameplay mechanics and performance optimization across multiple platforms.

I’ve observed how Kojima’s previous works have consistently redefined their respective genres, and PHYSINT appears positioned to continue this tradition within the espionage action category. The lack of concrete gameplay or narrative details at this stage isn’t surprising – Kojima Productions typically maintains tight control over information until key development milestones are reached.

Sony’s publishing partnership provides the resources necessary for Kojima to realize his full creative vision without the constraints that might hamper smaller studios. This backing allows for extended development cycles and experimental approaches that have become hallmarks of Kojima’s methodology. The espionage action genre offers rich possibilities for innovation, particularly given Kojima’s history with stealth mechanics and narrative complexity.

The project’s current focus on foundational elements suggests that Kojima Productions is taking a measured approach to development. This careful planning phase often determines whether ambitious projects succeed or struggle later in production. Given recent industry developments around high-profile game releases, this methodical approach seems particularly wise.

PHYSINT‘s early production status means that while excitement builds among fans and industry observers, patience remains essential. The groundwork being laid now will ultimately determine whether this espionage action title lives up to the considerable expectations that accompany any Kojima Productions announcement backed by Sony’s resources.

Guerrilla Games Expands Decima Engine Development Across Multiple Projects

Guerrilla Games has positioned itself as a cornerstone developer within PlayStation Studios, with ambitious plans extending far beyond their acclaimed Horizon franchise. The Dutch studio continues pushing the boundaries of their proprietary Decima engine while simultaneously managing multiple high-profile projects that showcase the technology’s versatility.

Current Development Pipeline and Engine Enhancement

The studio’s commitment to advancing the Decima engine becomes evident through their current project slate, which reportedly includes a third Horizon title alongside a multiplayer spin-off. These developments represent significant investments in both narrative-driven single-player experiences and the competitive multiplayer space. Guerrilla’s approach demonstrates how modern game development requires engines capable of supporting diverse gameplay mechanics and technical requirements.

Their focus on engine advancement goes beyond simple iterative improvements. The Decima engine has proven its adaptability across different game types, from the open-world exploration of Horizon Zero Dawn and Horizon Forbidden West to supporting Kojima Productions’ Death Stranding. This flexibility makes it an attractive foundation for future PlayStation Studios collaborations and external partnerships.

Strategic Collaboration Within PlayStation Studios

The ongoing partnership between Guerrilla Games and Kojima Productions exemplifies PlayStation Studios’ broader collaborative strategy. Rather than operating in isolation, first-party studios share technological resources and expertise to elevate the entire ecosystem. This approach creates synergies that benefit multiple projects simultaneously while reducing redundant development efforts.

PlayStation Studios’ emphasis on shared technological development creates opportunities for innovation that individual studios might struggle to achieve independently. The collaboration extends beyond simple engine licensing agreements, involving active participation in engine enhancement and feature development. This model allows studios like Guerrilla to benefit from external perspectives while maintaining control over their core technology.

The partnership structure also demonstrates how major publishers can maximize their technological investments. By encouraging cross-studio collaboration, PlayStation Studios ensures that engine improvements developed for one project can benefit others across their portfolio. This strategy proves particularly valuable when dealing with complex technical challenges that require specialized expertise from multiple teams.

Guerrilla’s willingness to collaborate while continuing their own ambitious development schedule shows the studio’s confidence in both their technology and their ability to manage multiple concurrent projects. The Horizon franchise remains their flagship property, but their engine technology has become equally valuable as a platform for innovation across PlayStation’s development ecosystem.

The studio’s expansion into multiplayer gaming represents another significant step in their evolution. Developing a multiplayer spin-off requires different technical considerations than their traditionally single-player focused titles, pushing the Decima engine into new territory. This diversification strengthens both the engine’s capabilities and Guerrilla’s position within the competitive gaming landscape.

Their investment in engine development creates long-term value that extends beyond immediate project needs. As gaming technology continues advancing, having a flexible, proven engine foundation becomes increasingly important for maintaining development efficiency and technical competitiveness. Guerrilla’s commitment to continuous improvement ensures their technology remains relevant as industry standards evolve.

The combination of ongoing Horizon development, multiplayer expansion, and external collaboration positions Guerrilla Games as a key technological hub within PlayStation Studios. Their willingness to share resources while pursuing their own creative vision creates a model that other first-party studios can learn from and adapt to their own circumstances.

Learn more about the Decima engine and its use in Horizon Forbidden West or explore how Kojima Productions adapted it for their title Death Stranding.

https://www.youtube.com/watch?v=t5j3cn_supE

Sources:
Push Square: “As PHYSINT Begins Early Development, Hideo Kojima Visits Long-Time Ally Guerrilla Games”
Mdroidtech: “As PHYSINT Begins Early Development, Hideo Kojima Visits Long-Time Ally Guerrilla Games”
Metal Gear Informer: “Hideo Kojima visited Guerrilla Games to work on Decima Engine”
GameFAQs: “As PHYSINT Begins Early Development, Hideo Kojima Visits Long-Time Ally Guerrilla Games”
Death Stranding Wiki – Fandom: “Decima”
Game Developer: “Kojima is using Guerrilla’s Decima Engine to build Death Stranding”

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