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Oh! Epic > Entertainment > Kojima Productions Opens 32 Aaa Game Jobs In Tokyo
Entertainment

Kojima Productions Opens 32 Aaa Game Jobs In Tokyo

Oh! Epic
Last updated: September 28, 2025 22:41
Oh! Epic
Published September 28, 2025
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Kojima Productions is hiring 30+ roles for their new games, includes 3D artists, programmers, animators and more
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Kojima Productions has launched an unprecedented hiring initiative, opening 32 positions across nine departments at their Tokyo headquarters to support multiple AAA projects in development.

Contents
Key TakeawaysMassive Recruitment Drive Reflects Studio’s GrowthProgramming Department3D Art RolesAnimation DepartmentLevel DesignAudio EngineeringQuality AssuranceProduction PositionsOpening Doors for Fresh TalentOn-Site Collaboration and Ecosystem IntegrationMultiple Projects in DevelopmentHorror TitleSpy-Action ProjectVaried Technical RequirementsApplication Process and ExpectationsA Pivotal Moment for Kojima ProductionsKojima Productions Opens 32 Positions Across Nine Departments in Major Tokyo ExpansionDepartment-Wide Expansion Covers Critical Development AreasFresh Graduates Welcome: Kojima Productions Breaks Industry Norms with Inclusive HiringOpening Doors to New TalentBreaking Traditional BarriersCore Creative and Technical Roles: From 3D Artists to Sound ProgrammersCreative and Visual Development PositionsTechnical and Production InfrastructureHideo Kojima’s Vision: Building Teams for Next-Generation AAA EntertainmentThe Philosophy Behind Kojima’s Creative ProcessBuilding a Multi-National Creative PowerhouseCollaborative Culture and Cutting-Edge Technology FocusBuilding a Creative Powerhouse Through In-Person CollaborationTechnology Innovation and Creative ExcellenceTechnical Requirements and Development Tools for Modern Game CreationEssential 3D Creation and Animation SoftwareGame Engines and Programming Frameworks

Key Takeaways

  • Kojima Productions is hiring for 32 on-site positions across nine departments, including programming, 3D art, animation, level design, and audio engineering roles.
  • The studio welcomes both industry veterans and fresh graduates, breaking traditional AAA hiring barriers that typically require extensive experience.
  • All positions require candidates to work directly from the Tokyo headquarters, emphasizing the studio’s commitment to in-person collaboration and creative exchange.
  • The hiring initiative supports development of multiple projects rumored to include both horror and spy-action genres, building on Kojima’s previous expertise.
  • Technical requirements span industry-standard tools including Maya, ZBrush, Unity, Unreal Engine, and various programming languages depending on the specific role.

Massive Recruitment Drive Reflects Studio’s Growth

This recruitment surge represents one of the largest hiring waves in Kojima Productions’ eight-year history. The studio has structured these openings across critical departments that form the backbone of modern game development. Each department plays a vital role in bringing Hideo Kojima’s distinctive vision to life.

Programming Department

The programming department leads the charge with multiple openings for engine developers, gameplay programmers, and technical specialists. These roles demand expertise in C++ and various scripting languages. Graphics programming positions specifically target professionals skilled in rendering pipelines and optimization techniques.

3D Art Roles

3D art positions cover character modeling, environment creation, and technical art roles. Artists must demonstrate proficiency in industry-standard software while showing adaptability to proprietary tools. The studio emphasizes artistic vision alongside technical competence.

Animation Department

Animation roles span character rigging, motion capture processing, and cinematic sequence creation. Kojima Productions values storytelling through movement, making these positions crucial for narrative delivery. Technical animators who bridge art and programming receive particular attention.

Level Design

Level design opportunities focus on environmental storytelling and crafting player experiences. Designers work closely with artists and programmers to create immersive spaces. The studio seeks individuals who understand spatial narratives and player psychology.

Audio Engineering

Audio engineering positions support both technical implementation and creative sound design. Engineers must handle real-time audio processing while collaborating with composers and sound designers. The studio’s cinematic approach demands sophisticated audio solutions.

Quality Assurance

Quality assurance roles ensure products meet Kojima Productions’ exacting standards. QA specialists participate in every development phase, from early prototypes through final builds. These positions require analytical thinking and systematic testing approaches.

Production Positions

Production roles coordinate between departments and manage project timelines. Producers balance creative ambitions with practical constraints. Strong communication skills and project management experience prove essential for these roles.

Opening Doors for Fresh Talent

The studio’s willingness to hire entry-level candidates marks a significant departure from industry norms. Most AAA studios demand years of shipped titles and proven track records. Kojima Productions recognizes that fresh perspectives can drive innovation.

This approach reflects Hideo Kojima’s philosophy of creative experimentation. The legendary designer has consistently pushed boundaries throughout his career. Fresh talent often brings unconventional solutions to complex problems.

Training programs will support new hires as they adapt to studio workflows. Kojima Productions has developed comprehensive onboarding processes that blend technical skills with creative methodology. Mentorship from senior staff accelerates learning curves.

On-Site Collaboration and Ecosystem Integration

The emphasis on on-site collaboration underscores the studio’s creative philosophy. Remote work has transformed the industry, but Kojima Productions maintains that physical presence enhances creative synergy. Spontaneous conversations and immediate feedback loops drive innovation.

Tokyo’s game development scene provides additional context for this decision. The city hosts numerous studios and educational institutions that foster talent exchange. Physical presence allows participation in this broader creative ecosystem.

Multiple Projects in Development

Multiple projects in development justify this hiring scale. Industry observers speculate about horror and spy-action titles based on recent hints and trademark filings. Each project likely requires specialized teams with distinct skill sets.

Horror Title

The horror project could build upon Death Stranding’s atmospheric storytelling while exploring darker themes. Environmental artists and audio specialists become crucial for creating tension and immersion. Lighting artists who understand psychological impact gain added importance.

Spy-Action Project

A spy-action title would leverage Kojima’s expertise from the Metal Gear series. Stealth mechanics, gadget systems, and complex narratives demand sophisticated programming and design. Animation teams face challenges creating believable character interactions and combat sequences.

Varied Technical Requirements

Technical requirements vary significantly across departments but share common threads. Proficiency in Maya remains standard for most art positions, while ZBrush skills are essential for character work. Technical artists must bridge multiple software packages and pipelines.

Programming roles divide between engine-level work using C++ and higher-level scripting using languages like Python or Lua. Graphics programmers need shader development experience using HLSL or similar. Network programming knowledge benefits multiplayer implementations.

Unity and Unreal Engine experience opens doors across multiple roles. Though Kojima Productions may use proprietary technology, familiarity with commercial engines demonstrates adaptability. Version control systems like Perforce are mandatory for team collaboration.

Application Process and Expectations

The application process requires portfolios that demonstrate both technical skills and creative vision. Kojima Productions evaluates candidates based on potential rather than just current abilities. Problem-solving approaches often matter more than perfect technical execution.

Portfolio pieces should showcase understanding of the studio’s aesthetic and narrative style. Death Stranding’s unique visual language provides reference points for applicants. Demonstrating appreciation for environmental storytelling can distinguish candidates.

International applicants face additional considerations including work visas and relocation costs. Japan’s technical visa system accommodates game industry professionals. Language requirements vary by position; many technical roles accept English fluency.

A Pivotal Moment for Kojima Productions

This hiring initiative positions Kojima Productions for sustained growth across multiple simultaneous projects. The studio’s reputation continues to attract talent from around the world, creating opportunities for cultural exchange and creative cross-pollination. Success in these roles can launch careers within one of gaming’s most innovative and cinematic studios.

Kojima Productions Opens 32 Positions Across Nine Departments in Major Tokyo Expansion

Kojima Productions has launched an unprecedented hiring spree, opening 32 on-site positions at their Tokyo headquarters across nine distinct departments. This massive recruitment drive signals the studio’s ambitious plans for multiple AAA projects currently in development under Hideo Kojima’s direction.

The studio’s expansion focuses exclusively on in-person roles, reinforcing their commitment to collaborative, hands-on development practices. Each position requires candidates to work directly from the Tokyo facility, emphasizing the importance of face-to-face interaction in their creative process. This approach aligns with Kojima’s philosophy of fostering tight-knit teams that can iterate quickly and maintain the high production values his games are known for.

Department-Wide Expansion Covers Critical Development Areas

The hiring initiative spans multiple crucial areas of game development, creating opportunities for professionals at various experience levels. Key departments actively recruiting include:

  • Programming teams seeking specialists in gameplay mechanics, engine optimization, and technical infrastructure
  • 3D art departments looking for character modelers, environment artists, and technical artists
  • Animation studios requiring character animators, motion capture specialists, and rigging experts
  • Level design teams focused on creating immersive, narrative-driven environments
  • Audio engineering departments handling sound design, music implementation, and voice recording
  • Quality assurance teams responsible for testing and polish across multiple platforms
  • Production management roles coordinating between departments and managing project timelines
  • Research and development positions exploring cutting-edge gaming technologies
  • Marketing and community engagement specialists building connections with global audiences

Industry sources suggest these new hires will contribute to projects rumored to include both horror and spy-action genres. The horror title appears to be building on Kojima’s expertise demonstrated in P.T. and psychological elements found throughout his catalog. Meanwhile, the spy-action project may draw inspiration from his Metal Gear series while exploring fresh narrative territories.

The timing of this expansion coincides with increased demand for video game developers across the industry. Major studios worldwide are competing for top talent, making Kojima Productions’ comprehensive hiring strategy particularly noteworthy. The studio’s reputation for innovative gameplay and cinematic storytelling gives them a significant advantage in attracting skilled professionals.

Kojima Productions’ approach differs markedly from many contemporary studios embracing remote work models. Their insistence on in-person collaboration reflects Kojima’s hands-on management style and belief in direct creative exchange. This philosophy has produced critically acclaimed titles like Death Stranding, where close team coordination was essential for implementing complex gameplay mechanics and narrative elements.

The studio’s growth trajectory mirrors broader trends affecting new video game studios expanding their teams. However, Kojima Productions’ established reputation and financial backing from Sony Interactive Entertainment provide stability that newer studios often lack. This combination of creative freedom and resource availability makes their open positions particularly attractive to industry professionals.

Tokyo’s gaming ecosystem provides additional advantages for the studio’s expansion. The city hosts numerous other major developers, creating a rich talent pool and fostering knowledge exchange between studios. Access to Japan’s technological infrastructure and proximity to hardware manufacturers also benefits development processes, particularly for teams working on cutting-edge visual and audio technologies.

For candidates interested in these opportunities, Kojima Productions typically values creativity, technical expertise, and adaptability. The studio’s projects often blend traditional gaming elements with experimental mechanics, requiring team members who can think outside conventional frameworks. Previous experience with narrative-driven games, advanced rendering techniques, or innovative control schemes can be particularly valuable.

The 32 open positions represent one of the largest single hiring efforts in Kojima Productions’ history. This expansion suggests the studio is preparing for an extended development cycle involving multiple concurrent projects. Given Kojima’s track record of lengthy development periods focused on polishing every detail, these new team members will likely contribute to games releasing over the next several years.

Fresh Graduates Welcome: Kojima Productions Breaks Industry Norms with Inclusive Hiring

Opening Doors to New Talent

I’ve seen how the AAA gaming industry typically operates – studios often prefer hiring seasoned veterans with proven track records. Kojima Productions is taking a different approach by actively welcoming fresh graduates alongside experienced professionals. This inclusive strategy demonstrates the studio’s commitment to nurturing new talent and building a diverse workforce that can tackle complex creative challenges.

Fresh graduates bring unique advantages that established professionals sometimes lack. They arrive with cutting-edge educational backgrounds, familiarity with the latest tools and technologies, and an eagerness to prove themselves. I believe this combination of enthusiasm and modern training creates valuable opportunities for innovation within established development pipelines.

Breaking Traditional Barriers

The traditional hiring practices in AAA development often create significant barriers for newcomers. Most video game developers face the classic catch-22: needing experience to get hired, but requiring employment to gain that experience. Kojima Productions’ inclusive approach addresses this industry-wide challenge by recognizing potential over pedigree.

Several factors make this hiring strategy particularly effective for the studio’s goals:

  • Fresh perspectives on game technology implementation and creative storytelling approaches
  • Diverse academic backgrounds that introduce new methodologies and problem-solving techniques
  • Higher adaptability to proprietary tools and studio-specific workflows
  • Strong motivation to contribute meaningfully to high-profile projects
  • Cost-effective talent acquisition that allows for larger team expansion

This strategy aligns with the studio’s reputation for pushing creative boundaries. I’ve observed that innovative companies often benefit from mixing experienced leadership with fresh talent. The veterans provide stability and proven processes, while newcomers challenge assumptions and introduce contemporary approaches to development challenges.

The timing of this hiring initiative reflects broader industry trends. New video game studios are recognizing that talent development requires long-term investment. Rather than competing solely for established professionals, forward-thinking studios are building their own talent pipelines through inclusive hiring practices.

For aspiring game developers, this represents a significant opportunity. Job openings in the video game industry at major studios are typically limited to senior positions. Kojima Productions’ willingness to consider fresh graduates creates entry points that didn’t previously exist at this level of production.

The studio’s focus on game technology and creative storytelling particularly benefits from this approach. These areas require both technical expertise and innovative thinking. Fresh graduates often possess strong technical foundations from recent education, while their limited industry exposure means they approach problems without preconceived limitations.

I expect this hiring philosophy will influence how other AAA studios approach talent acquisition. When successful studios demonstrate that inclusive hiring practices can produce quality results, industry standards begin to shift. The emphasis on passion for game technology and creative storytelling, rather than just years of experience, could reshape how the industry evaluates candidates.

This initiative also addresses the growing demand for specialized roles. 3D artists and programmers wanted in gaming often have diverse educational backgrounds and varying levels of industry experience. By casting a wider net, Kojima Productions can access talent pools that other studios might overlook.

The studio’s reputation provides additional advantages for this hiring strategy. Working on high-profile projects under respected leadership offers valuable learning experiences that can accelerate professional development. Fresh graduates joining the team gain exposure to industry-leading practices while contributing their own perspectives to ongoing projects.

Core Creative and Technical Roles: From 3D Artists to Sound Programmers

Kojima Productions hiring new talent spans an impressive range of disciplines, reflecting the studio’s commitment to creating groundbreaking interactive experiences. I’ve identified positions that cover every aspect of game development, from initial concept through final release and beyond.

Creative and Visual Development Positions

The creative side of development features several key roles that shape the visual identity of Kojima’s upcoming projects. Character Artists craft the memorable faces and forms that players will encounter, while Lighting Artists create the atmospheric moods that define each scene. Animators breathe life into these creations, making characters move with believability and emotional resonance.

3D artists and programmers form the backbone of modern game development, and Kojima Productions recognizes this by offering multiple positions across these specialties. Level Designers architect the spaces where stories unfold, creating environments that support both narrative and gameplay mechanics.

Technical and Production Infrastructure

The technical foundation requires equally diverse expertise. Game Programmers and System Programmers handle different aspects of code development, with the former focusing on gameplay mechanics and the latter managing underlying technical systems. Sound Programmers create the audio frameworks that bring Kojima’s signature atmospheric soundscapes to life.

Production roles ensure smooth development workflows:

  • Project Managers coordinate between departments
  • Game Data Analysts examine player behavior to inform design decisions
  • Game Designers conceptualize the core mechanics and experiences that define each project

Support functions round out the team structure:

  • HR Generalists manage talent acquisition and employee relations
  • IT Support Engineers maintain the technical infrastructure
  • Localization Specialists ensure global audiences can experience these games in their native languages
  • Marketing professionals help communicate the studio’s vision to worldwide audiences

This comprehensive approach to staffing demonstrates how video game studios expanding their teams must balance creative vision with technical execution. Each role contributes essential expertise, whether it’s crafting compelling visual narratives or building the systems that make complex gameplay possible.

The diversity of job openings in the video game industry at Kojima Productions reflects the studio’s ambitious development goals. From Writing and Localization departments that craft compelling narratives across cultures to Administration teams that keep operations running smoothly, every position serves the larger goal of creative innovation in interactive entertainment.

Hideo Kojima’s Vision: Building Teams for Next-Generation AAA Entertainment

I see Hideo Kojima’s approach to team building as a masterclass in creative leadership that continues to reshape the gaming industry. Under his direction, Kojima Productions has established itself as a powerhouse studio that doesn’t just create games—it crafts experiences that challenge conventional thinking about interactive entertainment.

The Philosophy Behind Kojima’s Creative Process

Kojima’s vision centers on surprising and delighting audiences through groundbreaking gameplay mechanics and narrative innovation. This philosophy drives every hiring decision at the studio, where Kojima Productions is actively seeking talent that can contribute to this ambitious creative process. The studio’s commitment to pushing boundaries means they’re not looking for developers who simply execute ideas—they want team members who can expand and challenge those concepts.

Death Stranding exemplifies this approach perfectly. The game introduced mechanics that many considered unconventional, yet it resonated with audiences precisely because it offered something genuinely different. This success validates Kojima’s belief that AAA entertainment shouldn’t follow predictable formulas but should instead explore uncharted creative territory.

Building a Multi-National Creative Powerhouse

The studio’s emphasis on diversity and international collaboration reflects Kojima’s understanding that innovation comes from varied perspectives. I observe that video game developers across disciplines are increasingly valued for their unique cultural insights and technical expertise. Kojima Productions actively cultivates this diversity as a competitive advantage.

The current hiring initiative spans multiple critical roles that support the studio’s ambitious vision:

  • 3D artists who can bring Kojima’s surreal artistic concepts to life with cutting-edge visual techniques
  • Programmers capable of implementing complex systems that support innovative gameplay mechanics
  • Animators who understand both realistic motion capture and stylized character expression
  • Technical artists who bridge the gap between creative vision and technical implementation
  • Designers who can translate abstract concepts into engaging player experiences
  • Engineers specializing in next-generation development technologies

Kojima’s leadership style emphasizes creative freedom within structured development processes. Team members aren’t just executing predetermined designs—they’re contributing to the conceptual development of projects that could redefine genre conventions. This approach requires professionals who can balance technical excellence with creative problem-solving.

The studio’s investment in cutting-edge development technologies supports this creative ambition. By staying ahead of industry standards, Kojima Productions ensures their teams have the tools necessary to realize concepts that might seem impossible with conventional development approaches. This technological foundation enables the kind of innovation that made Death Stranding’s unique traversal mechanics and social connectivity features possible.

Industry leadership at Kojima Productions means more than creating successful games. I see the studio as actively shaping conversations about what interactive entertainment can become. Their projects influence other developers and push the entire industry forward, making positions at the studio particularly attractive for professionals who want to contribute to gaming’s evolution.

The studio’s global reputation attracts talent from established franchises and emerging independent developers alike. Much like how major studios continue expanding their creative scope, Kojima Productions represents an opportunity for developers to work on projects with significant cultural impact and commercial potential.

Working under Kojima’s direction means contributing to entertainment that transcends traditional gaming boundaries. The studio’s projects often incorporate elements from film, literature, and contemporary culture, requiring team members who can think beyond conventional game development constraints. This interdisciplinary approach has become a hallmark of Kojima’s creative process and continues to attract professionals who want to push creative boundaries in their own work.

https://www.youtube.com/watch?v=tCtOcHRnBZE

Collaborative Culture and Cutting-Edge Technology Focus

Building a Creative Powerhouse Through In-Person Collaboration

I’ve observed that Kojima Productions’ hiring approach reflects their commitment to fostering genuine creative partnerships. The studio requires all candidates to work on-site at their Tokyo headquarters, demonstrating their belief that groundbreaking entertainment emerges from face-to-face collaboration. This physical presence allows team members to engage in spontaneous brainstorming sessions, share immediate feedback on prototypes, and build the kind of creative chemistry that produces industry-defining experiences.

The company actively seeks industry veterans who bring diverse perspectives and proven expertise to their projects. These seasoned professionals work alongside emerging talent, creating a knowledge-sharing environment that accelerates innovation across all departments. I find this blend particularly effective for studios developing ambitious projects that push entertainment boundaries.

Technology Innovation and Creative Excellence

Kojima Productions integrates cutting-edge game technology into every aspect of their development pipeline. The studio continuously adopts new tools and methodologies, ensuring their teams work with the most advanced resources available. This technological commitment extends beyond just having the latest software – it encompasses a culture where experimentation and creative risk-taking are encouraged.

The diversity within their teams plays a crucial role in their innovative approach. 3D artists and programmers from various backgrounds contribute unique solutions to complex creative challenges. This collaborative environment allows different disciplines to cross-pollinate ideas, resulting in gameplay mechanics and visual designs that wouldn’t emerge from isolated departments.

I notice that the studio’s emphasis on real-time interaction creates opportunities for immediate problem-solving and creative iteration. When animators can quickly consult with programmers about technical constraints, or when artists can collaborate directly with designers on visual storytelling, the entire development process becomes more fluid and responsive. This approach has proven particularly valuable as studios expand their teams and tackle increasingly complex projects.

The combination of collaborative culture and technological advancement positions Kojima Productions to attract top-tier talent who want to work on projects that define the future of interactive entertainment. Their commitment to maintaining this environment while scaling their operations demonstrates a strategic understanding of how creative excellence emerges from the intersection of human collaboration and technological capability.

Technical Requirements and Development Tools for Modern Game Creation

I find that Kojima Productions hiring decisions typically reflect industry-standard software requirements that span multiple disciplines. Modern game development demands proficiency across specialized toolsets, with each department requiring distinct technical expertise.

Essential 3D Creation and Animation Software

Artists and animators working on AAA projects must demonstrate competency in professional-grade modeling software.

  • Maya remains the industry standard for character animation and rigging.
  • 3ds Max excels in environmental modeling and architectural visualization.
  • Blender has gained significant traction as a versatile, cost-effective alternative embraced by many studios.

ZBrush proficiency proves essential for character artists and concept designers who need to create detailed sculptures and textures. Teams often combine ZBrush workflows with Photoshop for texture creation, painting, and post-processing work. This combination allows artists to achieve the high-fidelity visuals expected in contemporary gaming.

Game Engines and Programming Frameworks

Programmers and technical artists must navigate between Unity and Unreal Engine depending on project requirements.

  • Unity offers flexibility and is popular for indie and mobile development.
  • Unreal Engine features a powerful visual scripting system and rendering capabilities, making it a favorite for larger productions.

Both engines require expertise in relevant programming languages:

  1. C# for Unity
  2. C++ for Unreal Engine

Audio professionals need specialized software to create immersive soundscapes:

  • Sound Forge provides precise audio editing capabilities.
  • Pro Tools offers comprehensive mixing and mastering features.

Many expanding game studios also require experience with spatial audio technologies and real-time audio processing.

Job listings from established studios often mention proprietary engines. These custom tools require adaptability and quick learning skills. I recommend highlighting any experience with proprietary systems, as this demonstrates flexibility and technical problem-solving abilities that studios value highly in their hiring processes.

Sources:
GamingPH: “Kojima Productions Opens 30+ Career Opportunities for Upcoming Projects”
DualShockers: “Kojima Wants You To Work On His New Horror And Spy Games”
Creative Tokyo Job Board: “Jobs at Kojima Productions”
Kojima Productions Official Careers Page
Hitmarker: “Kojima Productions Jobs – Hitmarker”

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