Originally, Assassin’s Creed was Going to End in Space

Jethro

Desmond and Lucy allegedly intended to leave Earth on a spacecraft at the conclusion of the first three Assassin’s Creed games, replacing Adam and Eve.

That’s a cool ending

However, as the series progressed, characters were dropped and some developers departed the company, so things didn’t quite work out that way.

It has previously been revealed that Assassin’s Creed III was supposed to be the series finale. Instead of concluding the as it did, it would see Desmond use the information learned from his historical relatives to battle Abstergo in a 2012 “end of the world” scenario.

In actuality, Lucy’s name is a nod to Lucy the australopithecus afarensis, one of our earliest known ancestors, and it alludes to her and Desmond’s journey to colonize a new area.

Desmond had the plan to flee after his battle with the television show’s villain Abstergo. In an interview with Belgian researcher Lars De Wildt, Assassin’s Creed designer Patrice Désilets described how the couple would make their getaway as “Boum! It’s a friggin starship.”

The creative director of Assassin’s Creed III, Alex Hutchinson, confirmed the original notion of a major contemporary showdown with Desmond as the hero in an interview with Eurogamer.

In 2014, series creator Darby McDevitt went into more detail about how the original concept for the series finale evolved.

Then, approximately two years ago (2012), we prepared for another tale; we’ve moved on from exactly specifying when a story will conclude. The conclusion of the Desmond trilogy shifted significantly, but it was always supposed to end that way.

This shift is the result of a few studio-related variables. First, Désilets asserted that Lucy’s actor, Kristen Bell, had a dispute with the studio over her desire for royalties in a Masterclass for the Canadian magazine Jeux Vidéo.

As a result, Lucy was eliminated at the conclusion of Assassin’s Creed: Brotherhood in a sequence that infuriated fans.

At this point, McDevitt outlined how the studio had altered its perspective. The story wouldn’t need to have a definite conclusion any longer.

“This storyline has an ending, but because all of history is available to us, we see the universe as a Doctor Who type thing. There are so many possibilities we don’t want to definitively end the universe, but we can have storylines that have endings,” the author said.

Later games have continued to use the Adam and Eve allegory; Assassin’s Creed Valhalla is the latest to do so.

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